Banished Nomads Guide: Attract New Citizens Fast
Hey guys, ever felt like your small, hardworking Banished settlement is just... stuck? You're building, you're farming, your citizens are doing their best, but that population count just isn't climbing fast enough, or worse, it's stagnant or even declining after a rough patch. If you've been wondering how to get Nomads in Banished to infuse some much-needed life and labor into your town, then you've absolutely landed in the right spot! Attracting Nomads – those wanderers from foreign lands – is the game-changer for mid to late-game Banished progression, offering a significant and often rapid boost to your population. These aren't just any new folks; these are ready-to-work adults who can immediately fill those vacant job slots, staff your newly constructed production buildings, or simply provide a fresh wave of potential parents for the next generation. Getting Nomads in Banished means less waiting for slow natural birth rates, especially after a disaster like a plague or famine has decimated your ranks. We're talking about a strategic lifeline that can rescue your town from the brink of collapse or propel it towards unprecedented growth. This comprehensive guide will walk you through every step, from preparing your town to understanding the arrival mechanics and successfully integrating your new citizens. So, grab a virtual axe, maybe a pickaxe too, and let's get ready to welcome some new blood to your glorious Banished settlement!
Why Nomads Are Your Best Friends in Banished
Seriously, guys, Nomads in Banished are more than just extra bodies; they are often the key to breaking through population plateaus and ensuring the long-term vitality of your settlement. Imagine you've expanded your town, built new quarries, mines, or farming fields, but you just don't have enough people to staff them. Or perhaps a severe disease outbreak, a brutal famine, or even just old age has started to dramatically reduce your adult working population, leaving critical jobs undone and your town vulnerable. This is precisely where Nomads step in as your absolute best friends, providing an instant infusion of adult labor that can turn the tide. Unlike children, who take years to grow up and become productive, Nomads arrive ready to work, immediately contributing to your economy and resource production. This rapid population growth is crucial for maintaining the delicate balance of Banished, allowing you to staff specialized roles like healers, teachers, or even more laborers for construction projects. By understanding how to get Nomads in Banished, you empower your town to recover from setbacks much faster and to sustain continuous expansion. They are a direct solution to labor shortages and population decline, effectively acting as a fast-forward button for your demographic growth, making them indispensable for any aspiring mayor looking to build a truly thriving and resilient Banished empire. The ability to attract these external populations adds a critical strategic layer to the game, allowing for more dynamic responses to crises and more ambitious long-term planning than relying solely on internal reproduction.
The Core Requirements: Building Your Town for Nomads
Alright, so you're convinced that Nomads are the way to go. But how do you actually get these folks to show up at your doorstep? It's not just luck, fellas; there are some core requirements you need to meet to make your town appealing enough for these foreign immigrants. Think of it like this: would you move to a town that's on the brink of collapse, starving, or diseased? Probably not! Neither would the Nomads. The game checks for several factors that indicate your town's overall health and stability, and only when these conditions are met will the option to attract new citizens even become available. Successfully preparing your town is a multi-faceted process that involves reaching a certain population size, establishing crucial trade routes, and, most importantly, ensuring your existing citizens are well-fed, housed, and healthy. Without these foundational elements firmly in place, you could wait forever, and those precious Nomads will simply pass your struggling settlement by. It's about demonstrating robust self-sufficiency and having enough surplus capacity to comfortably absorb a sudden influx of people, which requires careful planning and resource management from the get-go. So, before you start dreaming of a bustling metropolis, let's break down the essential steps to make your settlement a beacon of hope for any wandering Nomad.
The Trading Post: Your Gateway to the World
First things first, and this is a huge one for attracting Nomads in Banished: you absolutely, positively need a Trading Post. This isn't just a suggestion, guys, it's a non-negotiable prerequisite! The Trading Post acts as your town's main connection to the outside world, signifying that your settlement is stable enough to engage in commerce and, more importantly for our goal, capable of interacting with outside populations. Without a Trading Post built and operational, the game simply won't trigger the Nomad arrival event, no matter how well-fed or housed your existing citizens are. It's the critical piece of infrastructure that literally opens the door for these foreign travelers. Think of it as the welcome mat for your potential new citizens, a sign that your town is part of a larger network and not just an isolated, struggling outpost. But it's not enough to just plop down a Trading Post and call it a day; you need to have it stocked. While not directly linked to Nomad arrival, a well-supplied Trading Post indicates a surplus economy, which further reinforces your town's attractiveness. You'll want to ensure you have a variety of goods that can be traded, from lumber and stone to tools, food, or crafted items. This demonstrates a thriving, self-sufficient economy capable of supporting not just your current population, but also any new arrivals. So, prioritize getting that Trading Post up and running early, and keep it active with steady trade to signal to the world – and the game's mechanics – that your town is ready and willing to welcome new faces, making it an irresistible destination for any wandering Nomad looking for a new home and opportunities.
A Thriving Population: Reaching the Magic Number
Beyond the Trading Post, one of the most significant factors in attracting Nomads is reaching a certain thriving population size. While the exact number can fluctuate slightly depending on game version or mods, a commonly accepted threshold for triggering Nomad events is generally around 150-200 adult citizens. This is a major milestone, as it signals to the game that your town is past its initial fragile stages and has achieved a level of stability and self-sufficiency that can sustain a larger populace. Think about it: a small town with only 50 people might struggle to feed and house new arrivals, let alone put them to work effectively. A larger, more established population, however, suggests a robust infrastructure, ample food production, and a diverse workforce capable of handling an influx of new blood. If your town is smaller than this magic number, the game assumes you're still too vulnerable to handle the potential strain of many new mouths to feed, and thus, Nomads simply won't appear. Achieving this population milestone often means you've successfully navigated early game challenges, built up your food surplus, expanded housing, and established a functioning economy based on resource extraction and production. It’s a testament to your managerial skills and the resilience of your community. So, before you fret about why no Nomads are showing up, take a good look at your current citizen count. Focus on steady internal growth through well-fed families and sufficient housing until you hit this crucial benchmark. Once you've got a bustling community of 150-200 adults or more, you'll be well on your way to becoming a prime destination for those looking to join a truly thriving Banished settlement, ready to accept new citizens and expand even further.
Essential Infrastructure: Housing, Food, and Health
Even with a Trading Post and a thriving population, your town won't be a magnet for Nomads if its essential infrastructure is crumbling or insufficient. We're talking about the absolute basics: housing, food, and health. These aren't just quality-of-life improvements; they are critical indicators of your town's capacity to absorb and sustain new arrivals without collapsing under the strain. First up, housing: you need to have a decent number of empty homes. This is paramount! Nomads need a place to live, and if every house is already occupied, they won't have anywhere to go, creating immediate unhappiness and potentially leading to starvation or exposure. While you shouldn't overbuild to the point of wasting resources, having 5-10 empty houses ready, or even more if you're planning on accepting a large group, is a smart move. Next, food: an abundant food supply is non-negotiable. Your food reserves should be substantial, well beyond what your current population consumes. Nomads arrive hungry, and a lack of food can quickly turn an exciting influx into a catastrophic event, leading to widespread starvation and even a death spiral. Aim for several years' worth of food surplus in your barns to truly be prepared. Finally, health: a robust healthcare system is vital. This means having at least one functioning Herbalist and ideally a Hospital to manage diseases and injuries. Nomads often arrive with lower health and can carry diseases, so being able to treat them promptly is crucial for preventing epidemics. Beyond these, a well-rounded town with access to firewood, clothing, and even education (schools, while not directly attracting Nomads, signify a stable and advanced society) further enhances its appeal and resilience. Ensuring these basic needs are not just met but exceeded demonstrates that your town is a safe, stable, and welcoming place for new citizens, making it an irresistible destination for Nomads seeking a better life in Banished and securing your path to sustainable growth.
Activating the Call: When and How Nomads Arrive
Once you’ve got your Trading Post humming, your population thriving, and all your essential infrastructure ready to roll, you've done the hard work of setting the stage. Now, it's time to talk about activating the call: when and how Nomads actually arrive in your glorious Banished settlement. This isn't an instantaneous process, guys; the game usually checks these conditions periodically. Typically, after all the prerequisites are met, you should expect a Nomad event to trigger roughly every 5-10 years of in-game time. It’s not a precise timer, but rather a chance event that occurs once your town reaches the necessary stability and size. When a group of Nomads decides to visit, you'll get a clear notification on your screen, often appearing in the form of a pop-up window at the top of your UI. This notification will inform you that a group of